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03 / FIELD

Esports & gaming-centre operations

My esports experience connects what players experience with what technology teams and gaming centres must deliver: reliable stations, timely competitions, operational support and better systems.

PROJECTS & EXPERIENCE

Work, projects and experiences

Open a project for its case study and gallery, or expand an activity to see its specific scope.

Albaraa OS — gaming-centre operating platform
2026 — PRESENT

Albaraa OS — gaming-centre operating platform

Platform strategy built around everyday workflows in gaming centres.

OPEN CASE STUDY
EWC — player, team & audience journeys
STRATEGIC PROPOSAL

EWC — player, team & audience journeys

Independent concept for player-system and audience-experience workflows.

VIEW EXPERIENCE DETAILS

Proposal covering team and player readiness, communications and audience interaction. This is not an executed EWC contract or officially launched competition platform.

OPEN EWC STRATEGIC PROPOSAL WEBSITE
dxefuse
BEFORE FURY

dxefuse

Gaming-centre floor management, daily service readiness and player experience.

VIEW EXPERIENCE DETAILS

Managed gaming-floor activity, stations, daily service coordination and customer needs before joining Fury.

Fury Gaming Center
2021–2022

Fury Gaming Center

Organised and delivered 40+ tournaments while supporting competitive player experience.

40+ tournamentsOPEN CASE STUDY
Good Game — gaming-centre workflow improvement
SEP–DEC 2021

Good Game — gaming-centre workflow improvement

Short project improving bookings, sessions, networks and customer flows.

VIEW EXPERIENCE DETAILS

Focused on station use, booking and session coordination, connectivity and practical service improvements. This was a short assignment overlapping with part of the Fury period.

Glitch Center — players & station readiness
NOV 2019 – MAR 2020

Glitch Center — players & station readiness

Training sessions, reservations, gaming stations and team coordination.

VIEW EXPERIENCE DETAILS

Coordinated player schedules and training requirements with gaming-station availability, technical support and service readiness.